Resurrection Allies: Now consumes 30 Runic Power.
Magic Harvest (New): Reaps a useful magical effect from the target, removes it and grants you 25 of the Runes of the Manna
Sad Charm: Now lasts 20 seconds, down from 30 seconds.
Dormant: Now consumes 15% of base mana, up from 6.5%.
Rebirth: It is now a 2 second cast, raised from instant.
Restoring affinity: It will now also enable you to learn to grow wild.
Order Pet (New): Command your pet to launch its unique skills. This skill will change depending on the type of pet you are currently activating. Wild: Original anger, tenacity: survival of the fittest, blackmail: the call of the master.
Shooting Master: Now affects the next Arcane Shot, not the Quick Shot.
Arcane Shot: Now deals Arcane damage instead of Physical damage.
Solitary: Now increases your damage by 18% and increases from 10%.
Accurate Shot: Now affects the next Arcane Shot, not the Quick Shot.
Fire: Now it will affect the flames of the Phoenix.
Resonance: Now increases the damage of the Arcane Barrage by 15% and reduces it from 25%.
Searing Touch: Now increases the damage of the Scrub by 200% and reduces it from 300%.
Airflow: Arcane Missiles now require energy-saving spellcasting to cast while moving.
Detonation: A layer of Arcane Recharge is now created when the target is hit.
Wake Up: Redesigned to increase your mana regeneration rate by 900% for 6 seconds.
Burning:Now lasts reduced from 12 seconds to 10 seconds.
Iron Cloth: Up to 5 times now.
Wrath of Vengeance: Redesigned to increase your damage, healing, and critical strike chance by 20% for 20 seconds.
Revenge Crusade: No longer consumes mana. Now affect 3 injured companions, not you and the 2 nearest injured companions. It is now a 90-level sacred specialization talent.
Awakening (New): The Light of Dawn has a 15% chance to gain the wrath of Revenge for 10 seconds. 90-level sacred specialization talent.
Faith Mark: Now reduces the effect by 30% and increases it from 20%.
Virtue Mark: Now return 20% of mana cost, down from 30%.
Holy Judgment: Redesigned, sacred energy-consuming abilities Each hit an enemy increases your damage for the next trial by 15% and stacks up to 15 times.
Divine Will: It is now a level 100 sacred specialization talent, up from level 75.
Unbeaten: It will also reduce the cooldown of the hot defenders.
Holy Light Mark: Now returns 20% of mana cost, down from 30%.
Holy Shock: Now increases the critical strike chance of the Holy Shock by 25% instead of doubling.
Holy Light Infusion: Now reduces the cast time of the next Holy Light by 1 sec, and reduces it from 1.5 sec, or increases the healing effect of the next Holy Light by 30% and from 50%.
Light of the Martyrs: Now consumes 6.5% of the base mana, down from 7.5%.
Bondage to the Undead: Now consumes 3% of the base mana, and increases from 2%.
Body and mind unity: It can only be triggered once every 6 seconds.
Sectarian Disagreement: Now increases your damage to your target by 40%, from 30%, for 9 seconds, and from 6 seconds.
Concentration: Now lasts 10 seconds, up from 8 seconds.
Spirit Burning: Now produces 5 points of frantic value, up from 4 points.
Bladed Charge: Now it deals half damage to other nearby targets. When the blade flutter is activated, the damage to the non-dominant target is increased by 100% instead of causing 100% damage.
Sniper: Damage now has a 30% chance to cast the next sniper for free, down from 35%.
Enemies: Now generate 60 energy in 3 seconds instead of 40 and plus 40 in 2 seconds.
Blade flurry: now only affects single-target attacks. It now deals 45% damage and reduces it from 50%.
Aftershock: It is now a 90-level element specialization talent, up from level 60.
Earth Shield: It is now a level 60 recovery specialization talent, not a level 30 enhancement specialization.
Hail: It is now a level 30 enhancement specialization, down from level 45.
High pressure: no longer affects the lightning chain. It is now a 30-level element specialization talent, down from level 90.
Ice Fury: Now is a 30-level elemental talent, down from level 45.
Landslide: It is now a 15th level of specialization, down from level 45.
Lightning Shield: It is now a level 15 enhancement specialization, down from level 45.
Nature Guardian: Redesigned, when your health is below 35%, you instantly restore 20% maximum health. It can only be triggered once every 45 seconds, up from 30 seconds.
Overload: It is now a 30-level enhanced specialization, up from level 15.
Searing Strike: Now is a level 30 enhancement specialization, up from level 15.
Storm element: no more vortex.
Totem Mastery: Now increases the damage of the lava spell by 10% and increases from 5%, increasing your chance of triggering Windfury by 2% and down from 5%. It is now a 60-level enhanced specialization, up from level 45.
Unlimited Power (New): When your spells deal an element overload, you gain 2% haste for 10 seconds and stack up to 5 times. Obtaining the number of layers does not refresh the duration. Level 100 element specialization talent.
Angry Thunder: The Lightning Bolt now produces a 6-point vortex, which is lowered from 15 points. The lava burst now produces 8 vortexes, down from 15 points. The Lightning Chain now produces 3 vortexes, down from 6 pm. Large earthquakes no longer consume eddies to cause extra damage.
Mastery: Element overload: Element overload now produces fewer eddies instead of 75%.
Lava Pentium: There is now a 15% chance to trigger, up from 10%.
Treatment surge: now consumes 25% of base mana, up from 22%.
Spirit of Sacrifice: Redesigned, each consuming a Soul Shard increases the damage of the Shadow and the Devil’s Arrow by 5% for 10 sec.
Deafening voice: Now produces 40 anger, down from 60.
Shield Block: Now consumes 40 anger and increases from 35.